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DIMENSIONU SELECTED AS A TECHNOLOGY PIONEER 2012 BY WORLD ECONOMIC FORUM

DIMENSIONU SELECTED AS A TECHNOLOGY PIONEER 2012 BY WORLD ECONOMIC FORUM


Innovative Company Continues to Win Acclaim for Transforming Learning in the Classroom and at Home


New York, Sept. 6, 2011 – The accolades keep stacking up for venerable game-based developer DimensionU (formerly Tabula Digita) just as quickly as students amass points and move through the company’s electrifying and immersive math and literacy video games. Last week, the World Economic Forum named the company one of only 25 Technology Pioneers for the class of 2012.



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DIMENSIONU NAMES RALPH SEAMAN VICE PRESIDENT OF TECHNOLOGY AND DEVELOPMENT

 

DIMENSIONU NAMES RALPH SEAMAN VICE PRESIDENT OF TECHNOLOGY AND DEVELOPMENT


New York, August 25th, 2011 – –DimensionU, developer of highly esteemed educational video games for mathematics, literacy and science, has named Ralph Seaman vice president of technology and development.  A seasoned technology executive, Seaman brings to the position 20 years of diverse experience in business and technology solutions for a host of industries including consumer and financial services, direct marketing, entertainment, and telecommunications.

 



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DIMENSIONU WINS TWO PRESTIGIOUS AWARDS: GAMING SENSATION IMPACTING CLASSROOM EDUCATION AND LEARNING AT HOME

DIMENSIONU WINS TWO PRESTIGIOUS AWARDS: GAMING SENSATION IMPACTING CLASSROOM EDUCATION AND LEARNING AT HOME

 

DimensionU honored as EdNET’s Shining Stars for 2011 and Family Learning Software of the Year by Computers for Youth; CEO added to Crain’s New York Business list of “People to Watch in Silicon Alley”

 

New York, June 17, 2011 – DimensionU, the respected video game-based learning resource for K–12 students, has recently been honored with two significant awards, demonstrating its profound appeal with educators and families alike.  In addition, the organization’s CEO, Ntiedo Etuk, has been named to the “ones to watch in Silicon Alley” list by the esteemed Crain’s New York Business publication.



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GARLAND ISD ELEMENTARY SCHOOL STUDENT TYLER KAPADIA WINS $10,000 SCHOLARSHIP IN DIMENSIONU NATIONAL VIDEOGAME TOURNAMENT Event Streamed Live; Thousands View Math Competition from Around the Globe

New York, May 25, 2011 Hundreds of student gamers flocked to New York City this past weekend to showcase their math savvy and compete in the inaugural DimensionU Games National Scholarship Tournament, an educational based video game competition presented by software developer, Tabula Digita.  Tyler Kapadia, a 5th Grade student from Walnut Glen Elementary School in Garland, Texas took top honors in the junior division, winning a $10,000 college scholarship and a family vacation for four to Disney world. In addition, Tyler was also awarded a trip to attend an upcoming concert featuring Lady Gaga, the Black Eyed Peas, and Beyonce.  Troy Carter, the manager of Lady Gaga and up and coming star Greyson Chance, donated the VIP passes to the winners at the event last Saturday.


 



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GOT GAME! BROWARD COUNTY MIDDLE SCHOOL STUDENT ZACHARIAH CHOU WINS $50,000 SCHOLARSHIP IN DIMENSIONU GAMES NATIONAL VIDEOGAME TOURNAMENT

Event Streamed Live; Thousands View Math Competition from Around the Globe

New York, May 24, 2011 – Hundreds of student gamers flocked to New York City this past weekend to showcase their math savvy and compete in the inaugural DimensionU Games National Scholarship Tournament, an educational based videogame competition presented by software developer, Tabula Digita.  But in the end, Zachariah Chou, a math wizard from Silver Trail Middle School in Broward County, Florida took top honors and claimed the $50,000 college scholarship and $1,000 in cash.  In addition, Chou was awarded a trip to Las Vegas to attend an upcoming concert featuring Lady Gaga, the Black Eyed Peas, and Beyonce.  Troy Carter, the manager of Lady Gaga, presented the prize along with Tabula Digita CEO, Ntiedo Etuk.



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TABULA DIGITA NAMES SHANE LENNON VICE PRESIDENT OF MARKETING

New York, May 16, 2011 – Tabula Digita, developer of the award-winning, game-based learning solution DimensionU, has named Shane Lennon as vice president of marketing.  The distinguished consumer market expert brings to Tabula an extraordinary depth of experience in viral growth strategies and tactics, plus insight into the marketing of emerging consumer technologies.  He will be responsible for leading the company’s marketing efforts as it expands into the consumer space.

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DIMENSIONU TO HELP PLUG THE SUMMER BRAIN DRAIN: REGISTRATION OPENS FOR 3RD ANNUAL EDUCATIONAL VIDEO GAME CONTEST

U Games Summer Challenge Will Help Students Retain Math and Literacy Skills During Long Months Away From School; Practice Kicks-off May 30 

New York, May 4, 2011 – Is it likely that your child’s brain shrunk last summer?  Probably not, but it may have shifted into reverse.  According to recent studies, about 40 percent of math skills and 30 percent of language art skills can go out the proverbial open window of summer as youngsters enjoy beach days, family vacations and afternoons by the pool.  To put a plug in the summer brain drain, Tabula Digita will once again host the U Games Summer Challenge, an online educational video game tournament. 



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CHESTERFIELD COUNTY JOINS OTHER VIRGINIA DISTRICTS IN SAYING YES TO EDUCATIONAL VIDEO GAMES FROM TABULA DIGITA

Districts across the state are combining educational content with digital game technology and collaborative social network features to improve student test scores

New York, March 14, 2011 – Sixteen schools in Chesterfield County Public Schools outside of Richmond have officially ‘got game’ with the recent addition of Tabula Digita’s research-based DimensionU Learning System to its math classrooms.

“We are thrilled to have our students join what is becoming the world’s largest community of students pursuing collaborative learning in immersive worlds,” said Greg Jastrzemski, instructional specialist for mathematics.  “It’s one of the most engaging and relevant student practice tools I have ever seen.  It not only captures student interest but it invigorates their learning; even fora complex subject like math.”



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TABULA DIGITA’S DIMENSIONU EDUCATIONALVIDEO GAMES BECOME MAINSTREAM: STUDENTS SURPASS 2 MILLION GAMES PLAYED

Number of active mathematics and literacy learners online more than doubled in 2010; students also logging more play time atschool and home for extended learning

New York, Feb 23, 2011 – Games have long played a role in classroom learning, but with Tabula Digita’s immersive DimensionU Learning System, serious game play has moved to the head of the class. The award-winning educational video game developer has announced that students have played more than two million immersive math and literacy games, boosting collaborative learning and improving test scores along the way.

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GROWING NUMBER OF TEXAS SCHOOLS USING TABULA DIGITA’S DIMENSIONU EDUCATIONAL VIDEO GAMES TO DRIVE LEARNING

Plano, Dallas and Garland Independent School Districts embrace game-based solution to help engage students in learning and mastering mathematics skills; improve test scores

New York, Feb. 11, 2011 – Schools in the Plano Independent School District have joined hundreds of other schools across the state in using immersive educational video games to help teach mathematics and raise academic achievement scores on high stakes tests.  Plano ISD has added Tabula Digita’s futuristic mathematics series DimensionM, part of DimensionU™ Learning System, into its PowerMath remediation program targeting more than 800 students in 13 middle schools.  In doing so, Plano joins a growing number of Texas districts, including Dallas, Fort Worth, Austin, Arlington, Spring, Carrollton-Farmers Branch and Garland Independent School Districts, that are embracing game play as a pedagogically efficient teaching tool. 


 



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DIMENSIONU LEARNING SYSTEM INCORPORATES SOCIAL NETWORKING FEATURES FOR GREATER COLLABORTIVE LEARNING

Students Can Begin Building Personal Learning Communities Leading Up To U Games National Scholarship Tournament

New York, Feb. 10, 2011 – With the proliferation of Internet enabled technologies, today’s K-12 students are more connected to the world around them than any generation before.  As a result, these digital natives expect and demand social components be a part of their daily activities, including academic studies.  To answer this call, Tabula Digita, creator of the multifaceted DimensionU Learning System, has added a hip, new social networking component to its award-winning game-based software that allows students to connect with their friends, family, and supporters to form their own small groups to support their studies. 

 



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CHICAGO PUBLIC SCHOOL STUDENTS WEATHER STORM, LEARN MATH USING DIMENSIONU

Tabula Digita Gives More Than 409,000 Students Free Access To DimensionU Educational Video Games So Learning Can Continue Despite School Closures

New York, Feb 4, 2011 Snowmageddon 2011 has brought much of Chicago’s business to a standstill…but not the business of learning. For the next several days, Tabula Digita, the leading developer of immersive educational video games for K-12 students, is offering free access to its DimensionU Games to all 409,000 students in Chicago Public Schools (CPS), at the request of the district. From elementary school pupils to high school seniors, children can use the virtual, multiplayer videogames with or against each other, thereby practicing and improving upon their mathematics and literacy skills while home-bound during this extraordinary weather event.

 



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FLORIDA’S HILLSBOROUGH COUNTY SCHOOLS EXPAND USE OFDIMENSIONU EDUCATIONAL VIDEO GAMES TO 56 SCHOOLS

19 Percent Gains In Math Pre/Post Testing During Summer Enrichment Program Led District To Sign Six-Year Deal; Expand Use to All Middle Schools and Alternative Learning Centers

New York, Jan. 26, 2011 – Tabula Digita, developer of the DimensionU™ Learning System game-based learning solution for K-12 students today announced that Hillsborough County Public School(HCPS) has expanded its use of DimensionU to include all middle school intensive math classrooms across the County’s 56 middle schools and alternative learning centers. The school system had previously piloted the program in four middle schools following a successful initiative during its 2009 Hillsborough Out-of-School (HOST) summer enrichment program.


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AWARD-WINNING DIMENSION U EDUCATIONAL GAME SUITE LEAPS FROM SCHOOL TO HOME

New York, NYTabula Digita, leading developers of educational software created to engage and motivate students to learn and have fun at the same time, announced that students will now be able to practice their math skills at home.  To date, DimensionU, the award-winning, game-based learning solution which has proven to increase math skills, test scores and overall interest in the subject, has only been available in schools.  DimensionU can be found in 1,200 elementary, middle and high schools in 40 districts reaching 200,000 students across the country.  Starting on November 1, 2010 through May 1, 2011, young people will be able to download a special tournament version of the DimensionU learning system for math for FREE so they can participate in the U Games National Scholarship Tournament.  The U Games will allow kids to polish their math proficiency as they compete for $60,000 in scholarship money and more than 1,000 prizes including an iPod Touch, 32” LCD TV and Razor Electric Bike, just to name a few.  The 6 month virtual tournament will allow students to compete against their peers across the country while at the same time reinforcing their prime numbers, fractions and complex equations which are aligned with standard math concepts and curriculums used nationally. 



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TABULA DIGITA INTRODUCES NEW DIMENSIONAL LITERACY VIDEO GAME

DimensionL Offers Students in Grades 3-9 Immersive, Skills-based Tool for Developing and Practicing Literacy Requirements
 
New York, August, 2010 - Reading is fundamental. But so is playing games. That’s why renowned educational video game company, Tabula Digita has expanded its game based learning platform with the release of DimensionL, a literacy-based, interactive video game for students in grades three through nine. Part of the DimensionU™ Learning System that includes the award-winning DimensionM series of three dimensional math games, DimensionL gives students an exhilarating way to practice their essential literacy skills.

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TABULA DIGITA LAUNCHES DIMENSIONU GAMES

New ‘Universe’ Of Educational Video Games Includes Expanded Curriculum Packs; Improved Educator Portal With New Reporting Features

New York, Aug. 3, 2010 Tabula Digita, developers of the highly acclaimed DimensionM educational video games, is set to transport students to a new dimension with the launch of the DimensionU™ Learning SystemStudents and educators can download all of Tabula Digita’s educational gaming products, including the new DimensionU Games multiplayer software, at www.DimensionU.com

DimensionU Games now feature both DimensionM mathematics content as well as an entirely new learning world, DimensionL, which gives students in grades three through nine a new destination for practicing their literacy skills.



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BROWARD COUNTY MIDDLE SCHOOL STUDENTS PUT MATH SKILLS TO THE TEST IN EDUCATIONAL VIDEO GAME COMPETITION

Using Tabula Digita’s DimensionM Gaming Software, 160 Students from Middle Schools District-wide Will Compete Head-to-Head in Second Annual Tournament

NEW YORK – May 5,2010 – First we used our fingers. Next, it was the abacus. With today’s generation, it’s educational video games that are propelling student comprehension and mastery of math. And on May 21, students from across Broward County will go one step further by putting their math skills to the test in a live educational video game tournament.

 



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TACOMA PUBLIC SCHOOLS FIRST IN STATE TO USE DIMENSIONM™ EDUCATIONAL VIDEO GAMES TO HELP IMPROVE MATH SKILLS

Pilot program will look at supplementing traditional teaching methods with game-based format designed to enhance 21stcentury critical thinking and problem-solving skills. 

 

New York, April 28, 2010    Tabula Digitathe leading developer of content-rich, educational video games, today announced that Tacoma PublicSchools (TPS) has implemented a pilot program using the DimensionM immersiveducational video games.  Several middle schools and one high school are testing the compelling games in Pre-Algebra and Algebra classes with the hope of both stimulating and engaging students in navigating the complexities of learning and mastering math.



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AUSTIN MIDDLE SCHOOL STUDENTS SCORE IN TABULA DIGITA’S MEGABOWL EDUCATIONAL VIDEO GAME COMPETITION

Tournament Showcases Value of DimensionM Immersive Video Game Software to Raise Confidence, Excitement and Exam Scores for Students. 

New York, April 19, 2010Austin Independent School District (AISD) middle school students demonstrated their enthusiasm for mathematics last week as student “gamers” from 12 Austin middle schools competed in the MegaBowl Multiplayer Educational Game (MEG) tournament. Educational video gaming company, Tabula Digita, in partnership with Dell and Intel, hosted the event.


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TABULA DIGITA’S CEO, NTIEDO ETUK, NAMED TO THE ASPEN INSTITUTE’S HENRY CROWN FELLOWSHIP PROGRAM

Class of 2010 Fellows Includes Group of 21 Extraordinary Entrepreneurs, Young Executives and Professionals

New York, March 26, 2010 – Ntiedo Etuk, the charismatic chief executive officer and co-founder of Tabula Digita has been selected as a 2010 Henry Crown Fellow with the Aspen Institute.  Tabula Digita is the developer of the award-winning, interactive DimensionU Learning System – a system of multi-player educational video games designed to teach core subjects to elementary, middle, and high school students. 



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TABULA DIGITA’S DIMENSIONM EDUCATIONAL VIDEO GAMES TO BE USED IN WEST VIRGINIA PILOT PROGRAM

Nearly 1,000 Students to Participate in Blue Ribbon Mathematics

Partnership’s Program to Advance Achievement Scores in Mathematics
 

New York, March 17, 2010Tabula Digita the developer of the interactive DimensionU Learning System, announced today that the Blue Ribbon Mathematics Partnership Committee in West Virginia will be using its DimensionM™ educational video math games in a comprehensive pilot program, funded in part by the West Virginia Department of Education.  In all, 1,000 students from seven middle and high schools across four counties will be represented in the test program running now through January 2011.



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TABULA DIGITA CREATES A NEW INFRASTRUCTURE TO SUPPORT NEW EDUCATIONAL PARADIGM OF STUDENT-CENTRIC LEARNING

Educational Video Games Leader Enters Into Collaborative Relationships with Dell and Intel
  
 

New York, March 5, 2010 – A paradigm shift is taking shape in K-12 education. No longer is the core of instruction viewed exclusively as what content students encounter in the classroom.  Today, education leaders are considering how students experience, connect, interpret, and respond to the content.  Rather than just simply consume knowledge, this new paradigm has students invested, engaged, questioning and collaborating with a collective energy shared between students, teachers and technology.



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TABULA DIGITA’S DIMENSIONM EDUCATIONAL VIDEO GAMES NAMED FINALIST IN 2010 SIIA CODiE AWARDS

New York, March 3, 2010 –  DimensionM™ 3.0, the educational video game series from Tabula Digita, has been named a finalist in the Best Education Game or Simulation category for the 2010 CODiE AwardsNow in its 25th year, the CODiE Awards are sponsored by the Software & Information Industry Association (SIIA), and serve to showcase the software and information industry’s finest products and services. 



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TABULA DIGITA ANNOUNCES 2010 MEGABOWL EDUCATIONAL VIDEO GAME TOURNAMENT

Elementary and Middle School Students In New York City; Austin, Texas; And Fort Lauderdale, Florida Will Put Math Skills To The Test Using DimensionM Software

NEW YORK – Feb. 24, 2010 – First we used our fingers. Next, the abacus.  With today’s generation, it’s educational video games that are propelling student comprehension and mastery of math ahead.  And over the next several months, students from New York, Texas and Florida will go one step further by putting their math skills to the test in “live” educational video game tournaments.



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SUMMER SCHOOL PROGRAMS TURNING TO EDUCATIONAL VIDEO GAMES FROM TABULA DIGITA


New York, February 18, 2010 - Florida & Texas Schools Using DimensionM Multiplayer Video Games Last Summer Saw 19 Percent Increase in Math Scores .

Keeping kids engaged, interested, and excited about learning math is always a challenge, but particularly in the summer when kids would rather be doing anything but sitting in a classroom except, perhaps, if they could play video games while in the classroom. That was the idea presented to several school districts in Florida and Texas last year by Tabula Digita, makers of the award-winning DimensionM™ educational video games.


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TABULA DIGITA PARTICIPATES IN GAMES-TO-LAPTOPS INITIATIVE IN MICHIGAN

New York , Feb. 1, 2010 - Program Funded by Kauffman Foundation To Evaluate Student’s Use Of Gaming Technology And 1:1 Computing in Four Michigan School Districts.

Today’s educators understand that to be effective, a one-to-one program – where every student works on a laptop computer -- must do more than just put a laptop in student's hands. Central to the one-to-one concept is incorporating cutting-edge methods of teaching and learning, including the use of virtual environments and gaming technologies. Through a comprehensive initiative to understand the power and potential of gaming in the classroom, four Michigan school districts are taking part in a pilot Games-to-Laptop Initiative that will evaluate student’s use of gaming technology including Tabula Digita’s DimensionM math games.


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DALLAS INDEPENDENT SCHOOL DISTRICT NAMES DIMENSIONM EDUCATIONAL VIDEO GAMES A RECOMMENDED RESOURCE

New York, Feb. 1, 2010 - Tabula Digita™, the leading developer of educational video games for K-12 schools and students, today announced that the Dallas Independent School District has named the DimensionM immersive educational software as approved instructional materials for the district’s 226 schools which serve nearly 160,000 students. The recommendation comes after a rigorous evaluation by Dallas content experts looking at five specific criteria.

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TABULA DIGITA VIDEO GAMES ADD UP FAST:ONE MILLION DIMENSIONM GAMES PLAYED BY MATH STUDENTS

 New York,January 25, 2010 -Educational Video Games Driving Student Excitement, Math Fluency and Test Scores Significantly Higher.

One million video games played. Typically, such a statement might spark concern, but when the gamers are absorbing complex algebraic principles in the math class of the 21st century, it's another story. Designed in compelling, fantasy-rich formats, the immersive video game world of the Tabula Digita DimensionM series has students playing the math-based games a million times over, literally. Tabula Digita has announced that students, representing all ages, genders and regions of the country, logged their one-millionth game this month.


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GULFSTREAM MIDDLE SCHOOL

January 18, 2010 - Smallest Broward County middle school takes home first place trophy in countywide mathematics video game tournament

Gulfstream Middle School, the smallest Broward County middle school, took home the first place trophy in the first of its kind countywide mathematics video game tournament on May 21, 2009. Thirty-two teams from Broward County Schools participated. Hosted by Tabula Digita, the developer of DimensionM educational video game software, the competition took place at the IGFA Fishing Hall of Fame and Museum in Dania Beach.


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AUSTIN INDEPENDENT SCHOOL DISTRICT EXPANDS USE OF TABULA DIGITA'S EDUCATIONAL VIDEO GAMES TO 22 MIDDLE AND PRIVATE SCHOOLS

New York, Jan. 6, 2010 - DimensionM Immersive Video Games First Used in Summer Jump Start Program: High Level of Engagement Drives Students’ Mastery of Mathematics

According to Texas state law, all 8th grade students must pass the Texas Assessment of Knowledge and Skills (TAKS) mathematics test in order to be promoted to the 9th grade.  They have three chances before the end of June and then a Grade Placement Committee determines their fate.  Couple that with the uneasiness many students have with mathematics and Algebra, and you have a real dilemma.  For educators at Austin Independent School District (AISD) the solution is to alleviate students’ fear of learning a complex subject by teaching it through more engaging and exciting means – immersive educational video games.


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DIMENSIONM EDUCATIONAL VIDEO GAME SERIES IS A FINALIST IN THE 2009 SERIOUS GAMES SHOWCASE AND CHALLENGE

New York, Dec. 14, 2009 - Fourth Annual Competition Encourages Game Developers to Create Innovative Products for NonEntertainment Purposes.

DimensionM™, the educational video game series from Tabula Digita, has been named a finalist in the 2009 Serious Games Showcase and Challenge. Through its synthesis of education and technology-based immersive learning systems, Tabula Digita offers the most engaging, standards-based, high impact educational tools for today’s interactive elementary, middle and high school students.


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GAMING + AUTONOMY = ACADEMIC ACHIEVEMENT

New York, December 1, 2009 - Students who are at risk of failure are allowed to play educational computer games for one hour a week.

Preparing students from low-income, minority families to graduate is a challenge that begins as early as elementary school (Rumberger, 2004) but becomes a particular concern at the secondary level (Orfield, 2004). Low-income students are twice as likely as higher-income students to be poorly prepared for grade-level work and 1.3 times more likely to have learning disabilities, behavioral problems, and developmental delays (Balfanz, Ruby, & MacIver, 2002).


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TABULA DIGITA INTRODUCES LATEST VERSION MULTIPLAYER VIDEO GAMES FOR MATH; A NEW EQUATION FOR MEASURABLE IMPROVEMENT IN STUDENT MATH SCORES

New York, September 21, 2009 - Evolution of Gaming in the Classroom Has Undeniable Impact on Learners, Resulting in Improved Motivation and Achievement.

Tabula Digita, a pioneer in the educational video game movement, today announces the latest version of its award winning video game series, DimensionM. With vastly expanded math content, improved reporting functionality and new multimedia features, DimensionM combines technological advances in video game design with the latest research in math curriculum and instruction to provide an educational tool that will help increase student engagement, time on task, and achievement scores. The new DimensionM release includes more than 200 math skills, across elementary, middle and high school curriculum packs. It also includes the addition of a fourth mission called TowerStorm; a new custom avatar creation feature; and a new open choice curriculum element that allows students to play against any other students in the network, even if they're working on different math skills, and topics, or if they are at different grade or proficiency levels The games adhere to National Council of Teachers of Mathematics (NCTM) and state standards, and are currently used in schools and districts across the country.


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FLORIDA SUMMER SCHOOL PROGRAMS FUSE LEARNING WITH IMMERSIVE EDUCATIONAL VIDEO GAMES

New York, August 5, 2009 -  Tabula Digita's DimensionM 2009 release Used To Teach New Math Skills; Prevent Summer Learning Loss.

Statistics show that over the summer break, most students lose an average of two-three months of math computational skills they learned during the school year. But this year educators from Florida's Hillsborough and Escambia Counties were determined to combine summer fun with learning by incorporating Tabula Digita's DimensionM™ Multiplayer educational video games into their summer school programs. Hillsborough County Public Schools offered the video game course at four middle schools to support its intervention and enrichment program.


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TABULA DIGITA NAMED AS 2009 ALWAYSON GLOBAL 250 FINALIST

New York, July 22, 2009 - The Educational Gaming Developer Recognized for Significant Contributions to Innovation in Digital Education

Tabula Digita
, the world's leading educational video game developer, today announced that it has been named to the 2009 AlwaysOn Global 250 list. Through its fusion of education and technology-based immersive learning systems, Tabula Digita offers engaging, standards-based, high impact educational tools for elementary, middle and high school students.

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NEW YORK CITY STUDENTS SCORE IN TABULA DIGITA MEGABOWL EDUCATIONAL VIDEO GAME COMPETITION

New York, May 26, 2009 - Inter-Borough Tournament Showcases Value of DimensionM Immersive Video Game Software to Raise Confidence, Excitement and Exam Scores for Elementary and Middle School Students.

Hundreds of elementary and middle schools students demonstrated their enthusiasm for mathematics last week as student "gamers" from across all five boroughs competed in the second annual New York City citywide MegaBowl Multiplayer Educational Game (MEG) tournament. The event was cohosted by the New York City Department of Education and educational video gaming company Tabula Digita. Using the company's DimensionM™ immersive educational software, currently used district-wide in NYC, the competition included nearly 50 math-loving students with more than 500 classmates cheering them on.


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BROWARD COUNTY STUDENTS PUT MATH SKILLS TO THE TEST IN FIRST COUNTY-WIDE EDUCATIONAL VIDEO GAME COMPETITION

New York, May 06, 2009 -Students in Intra-District Tournament Will Compete Head-to-Head Using Tabula Digita's DimensionM Gaming Software

Most people might know the answer to the basic equation of x + 79 = 194, but can they find the value for "y" in the linear equation y = 2x + 1? That's what 160 students from 24 Broward County Middle Schools will find out when they compete this month in the first countywide multiplayer math video game tournament.

The tournament, hosted by Tabula Digita, developer of the award-winning DimensionM™ educational video game software, will be held at IGFA Fishing Hall of Fame and Museum in Dania Beach, FL on Thurs., May 21 from, 9 a.m. to 1 p.m. Other district-wide tournaments will be held in New York City, NY on May 15 and in Garland, TX on May 12. The three events comprise Tabula Digita's MegaBowl 2009 educational video game competitions. Additional information about the Broward tournament or the MegaBowl 2009 can be found at www.DimensionM.com/Megabowl.


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TABULA DIGITA’S DIMENSIONM VIDEO GAMES RECEIVE POSITIVE REVIEW FROM THE CALIFORNIA LEARNING RESOURCE NETWORK

New York, May 5, 2009 - Award-Winning DimensionM Educational Video Games Meet Network's Review Criteria for Supporting Teaching and Learning in California

Educational video game developer Tabula Digita today announced that its DimensionM™ immersive math video games have been successfully reviewed by the California Learning Resource Network as meeting the criteria for social content compliance.


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STUDENTS IN TEXAS, NEW YORK AND FLORIDA TO COMPETE IN MEGABOWL 2009 EDUCATIONAL VIDEO GAME COMPETITIONS IN MAY

New York, April 21, 2009 - Elementary and Middle School Students Will Go Head-to-Head in Tournaments Using Tabula Digita's DimensionM Gaming Software.

You’ve heard of March Madness but now there’s MegaBowl May – when a vast knowledge of math topics ranging from prime numbers to linear equations determines the MegaBowl winners. It’s all part of a rapidly growing trend of video games being used in classrooms to engage students and drive learning success.


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VIRGINIA DEPARTMENT OF EDUCATION TO BEGIN STATEWIDE PILOT OF TABULA DIGITA'S DIMENSIONM™ EDUCATIONAL VIDEO GAME

New York, April 14, 2009 - Pilot program will look at supplementing traditional teaching methods with research-based, contextual learning format.

Tabula Digita, the leading developer of content-rich, educational video games, today announced that the Virginia Department of Education's (VDOE) Office of Educational Technology will implement a statewide pilot program using the DimensionM™ immersive educational video games. Each of the state's eight superintendent's study group regions are represented, with the pilot program running from February through May.


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STUDENTS FROM NEW YORK USE MATH EXPERTISE TO TAKE THE LEAD IN NATIONAL GAMING COMPETITION - FLORIDA STUDENTS NOT FAR BEHIND!

New York, April 13, 2009 - Students from Around the Country Are Using Math Skills to Score High in DimensionM Multiplayer Educational Video Games Competition.

Move over spelling bees and sports competitions. Thanks to educational video game maker Tabula Digita, a combination of gaming skills and math mastery are what it takes to earn bragging rights in school hallways. And today, the award-winning developer announced that New York City Schools and Orange County (FL) Public Schools are in the lead in its on-going National Multiplayer Tournament.


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EDUCATIONAL VIDEO GAMES GAIN ACCEPTANCE AS AN EFFECTIVE RESPONSE TO INTERVENTION TOOL

New York, Mar. 30, 2009 Award Winning DimensionM Educational Video Games from Tabula Digita Help Support Students' Modes of Learning and Improve Math Proficiency New York, March 30, 2009 - A growing number of schools are using Tabula Digita's DimensionM™ immersive educational video games for response to intervention (RTI) programs. Designed to simultaneously develop understanding of key math concepts as well as computational fluency and problem-solving skills, the research-based educational games' action-packed missions and 3-D graphics have proved to be a powerful tool for intervention.

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UNC WILMINGTON FACULTY TO STUDY EFFECTS OF EDUCATIONAL VIDEO GAMES ON STUDENT MATHEMATICAL ACHIEVEMENT

New York, Mar. 19, 2009 The rapid growth of educational video games as a viable instructional tool has prompted academic researchers at the University of North Carolina Wilmington's Watson School of Education to implement a comprehensive study designed to learn more about the direct effects of educational video games on student mathematical achievement.

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VIDEO GAMING IS TAKING TEXAS BY STORM: GARLAND, FT. WORTH AND LAMAR DISTRICTS ADOPT DIMENSIONM™ SOFTWARE


New York, Feb. 2, 2009 - Award-winning educational video games from Tabula Digita are resource for struggling math students and response to intervention programs

Three more Texas school districts are adding Tabula Digita's DimensionM™ immersive educational video games as supplements to their middle and high curricula to better engage students and increase their achievement in math. The districts are Garland Independent School District near Dallas, Ft. Worth Independent School District, and Lamar Consolidated Independent School District in the Houston area.


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VIDEO GAMES IN SCHOOLS TO HELP MILLIONS OF STUDENTS IMPROVE MATH SKILLS


ORLANDO, Jan.21, 2009 - PEARSON AND TABULA DIGITA PARTNER TO LINK DIMENSIONM EDUCATIONAL GAMES TO NATION'S #1 MATH PROGRAM

Millions of students around the country will now have the opportunity to leverage their mastery of video game skills to raise their math scores thanks to a creative partnership between Tabula Digita and the education publisher Pearson.Tabula Digita will create customized versions of its award-winning DimensionM™ educational video games aligned directly to the math curriculum in Scott Foresman-Addison Wesley enVisionMATH, the nation's bestselling elementary math program, and Pearson's two middle school programs, Prentice Hall Math and Connected Mathematics (CMP2).


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TABULA DIGITA INTRODUCES NEW DIMENSIONM MULTIPLAYER 2.0, EDUCATIONAL VIDEO GAMES FOR GRADES 3-1


New York, Jan. 21, 2009 - New Release Covers 200 Math Skills Ranging from Elementary to High School;Enhanced Reporting Features and Improved Educator Portal

Students who love learning throughthe use of video games will score big this year as Tabula Digita, the leadingdeveloper of educational video games, today announced DimensionM™ Multiplayer 2.0 at the 2009 Florida Educational Technology Conference (FETC).


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IF YOU CAN'T BEAT THEM... JOIN THEM! TABULA DIGITA OPENS REGISTRATION FOR 2ND ANNUAL EDUCATOR MULTIPLAYER EDUCATIONAL VIDEO GAME TOURNAMENT AT 2009 FETC

New York, Jan. 16, 2009 -Next week at the 2009 Florida Educational Technology Conference (FETC) educators will once again put their math skills to the test as they go head-to-head in a competitive gaming tournament using the DimensionM™ educational video game. Tabula Digita, a leading educational gaming company known for its cutting-edge mathematics' programs for students in grades 3-12, is presenting the tournament

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VIDEO GAMING IN THE CLASSROOM GROWS IN TEXAS: HOUSTON'S SPRING ISD ADDS DIMENSIONM SOFTWARE TO ALL SECONDARY SCHOOLS


New York, Oct. 13, 2008 - Award Winning Educational Video Games from Tabula Digita Will Help Differentiate Instruction And Improve Math Proficiency.

In an effort to address the need for math curriculum that simultaneously develops conceptual understanding, computational fluency and problem-solving skills, Spring Independent School District (ISD) in Houston today announced its plans to add Tabula Digita's DimensionM immersive educational video games to all nine of its middle and high schools, as well as the district's new Math and Science Center.


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BROWARD COUNTY PUBLIC SCHOOLS EMBRACE VIDEOGAMING IN THE CLASSROOM: ADD TABULA DIGITA'S DIMENSIONM TO MATH CURRICULUM


New York, Sept. 10, 2008 - Implementation to Support School Improvement Initiative at 24 Title I Middle Schools.

The power of immersive video games to engage and maintain student's attention in classrooms has captured the attention of yet another leading K-12 school district. Broward County Public Schools (BCPS), the nation's sixth largest school district, today announced that it will begin delivering supplemental pre-algebra and algebra concepts to students at 24 middle schools using Tabula Digita's DimensionM video gaming software. Broward County joins other notable counties in Florida such as Orange, Seminole, Palm Beach, Volusia and Pinellas in adopting the video games as a learning tool.


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TABULA DIGITA'S ALGEBRA-BASED VIDEO GAMES SELECTED AS PART OF STEM EDUCATION INITIATIVE


New York, Sept. 4, 2008 - The Center for the Advancement of STEM Education will facilitate licensing and teacher training for schools interested in educational gaming.

The Center for the Advancement of STEM Education (CASE) has selected Tabula Digita's DimensionM immersive math video games as a new component in the center's drive to ignite students' interest in STEM (science, technology, engineering and mathematics) learning. Two-year licenses for the award-winning instructional games for pre-algebra and algebra will be provided to at least 10 school sites throughout the United States, which are part of the CASE program. Funding is provided through the Department of Defense's National Defense Education Program (NDEP) initiative.


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TABULA DIGITA, MONSANTO FUND AND INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION TO DEVELOP FIRST MULTIPLAYER, INTERACTIVE SCIENCE VIDEO GAME


New York, Aug. 26, 2008 - Immersive Educational Game Will Make Learning Science Interesting, Exciting, and Fun for Elementary School Students.

To address the growing demand for up-to-date curriculum materials that stimulate student interest in learning science, the Monsanto Fund, the philanthropic arm of the Monsanto Company, has partnered with leading K-12 educational video game developer Tabula Digita and the premier membership association for educational technology, International Society for Technology in Education (ISTE), to create an immersive video game that teaches standards-based, fundamental science concepts.


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TABULA DIGITA SECURES SERIES B FUNDING


New York, Aug. 1, 2008 - Investment From Ascend Venture Group, LLC, Will Enable Educational Video Game Company To Accelerate Growth In Emerging Industry.

Tabula Digita,Inc., an educational gaming company delivering pre-algebra and algebra software programs to K-12 schools and consumers, announced that it recently closed its Series B funding led by Ascend Venture Group, LLC.


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TABULA DIGITA'S DIMENSIONM EDUCATIONAL VIDEO GAMES FOUND TO HAVE SIGNIFICANT, POSITIVE EFFECT ON STUDENT MATH ACHIEVEMENT


New York, June 13, 2008 - University Of Central Florida Research Shows Considerable Improvement in Achievement Scores and Student Motivation When Using Algebra Video Game Software.

Immersive educational video games can improve students' mathematics understanding and skills, and significantly raise scores on district-wide math benchmark exams. These new research findings, using Tabula Digita's DimensionM simulation software, come from scholars at the University of Central Florida who investigated the effects of modern math computer games on learners' math achievement and math course motivation in public high school settings.


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TABULA DIGITA'S DIMENSIONM IS NAMED BEST EDUCATIONAL GAME AT SOFTWARE & INFORMATION INDUSTRY ASSOCIATION 23RD ANNUAL CODIE AWARDS

New York, May 18, 2008 - Tabula Digita today announced that its DimensionM immersive educational video game series earned a 2008 CODiE Award in the "Best Education Game or Simulation" category from the Software & Information Industry Association (SIIA). The award honors the software solution that best exemplifies the high value that educational games bring to classrooms.

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TABULA DIGITA'S EDUCATIONAL VIDEO GAMES SCORE HIGH MARKS WITH FLORIDA SCHOOLS


New York, April 7, 2008 - Middle schools in Orange, Volusia and Seminole Counties adding DimensionM software to supplement math curriculum and engage students.

Mathematics literacy is a serious problem in the United States according to a recent report published by the National Mathematics Advisory Panel. Many adults don't know how to compute the interest on a credit card bill, calculate miles per gallon on a road trip or estimate a 10 percent tip on a dinner tab. But it's not just adults. Current research suggests that these deficiencies with fractions, the foundational skill essential to success in algebra, are being experienced by a growing number of middle and high school students, too.


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MORE TEACHERS AND EXPERTS EMBRACE EDUCATIONAL GAMING IN THE CLASSROOM


March 21,2008 -  Research and results of practical applications are gaining attention from an increasing number of educators and institutions.

In a survey conducted at the 2008 Florida Educational Technology Conference (FETC), 89 percent of the teachers who participated in the conference's inaugural State Challenge Multiplayer Educational Games (MEG) Tournament, said that their opinions about educational video games "had been impacted in a favorable way."


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CHICAGO PUBLIC SCHOOLS TO USE TABULA DIGITA'S GAME-BASED ALGEBRA SOFTWARE IN AFTER SCHOOL PROGRAMS


New York, Feb. 28, 2008 - Captivating video game learning supports core content while making Algebra fun.

To meet the growing demand for stimulating, yet curriculum-rich activities in its after-school programs, Chicago Public Schools will offer Tabula Digita's DimensionM for Pre-Algebra and Algebra educational video games in four of its after-school program locations. This marks the first step in the roll out of the immersive learning program, which will enhance students in learning and applying mathematics in math classes in classrooms across the district.


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TABULA DIGITA ANNOUNCES FIRST MULTIPLAYER EDUCATIONAL VIDEO GAME TOURNAMENT FOR EDUCATORS


New York Jan 4,2010 - Educators Attending FETC 2008, can Learn First Hand What Students Love About Gaming.

At FETC 2008 in Orlando,Fla. this month, educators will get the chance to play the role of today's "Generation .NET" students as they competein the inaugural State Challenge Multiplayer Educational Games (MEG) Tournament. The tournament is being presented by Tabula Digita, an educational gaming company delivering pre-algebra and algebra software programs to K-12 schools and districts.


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USE OF EDUCATIONAL VIDEO GAMES TO BE HIGHLIGHTED AT FLORIDA EDUCATION TECHNOLOGY CONF. (FETC) THIS WEEK


New York, Jan. 22, 2008 Presentations, Workshops and Educator Tournament Featuring Tabula Digita's DimensionM Software to be Featured.

Acceptance of educational gaming as a credible K-12 instructional approach has so grown among researchers and educators that three concurrent sessions of the Florida Education Technology Conference (FETC) 2008, being held January 22-25 in Orlando, Fla. are dedicated to the topic. In addition, two conference activities are focused on or linked to the practice.


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GOT GAME? TABULA DIGITA AND NEW YORK CITY SCHOOLS TEAM UP FOR MULTIPLAYER EDUCATIONAL VIDEO GAME TOURNAMENT


New York, Dec. 13, 2007 - Over 500 Middle School Students Will Cheer On 30 Classmates Who Put Math Skills To The Test When They Compete In City-Wide Event.

Hundreds of middle schools students will demonstrate their enthusiasm for Mathematics tomorrow as New York City public schools hold the first-ever citywide Math video game tournament.


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EDUCATIONAL VIDEO GAMES FROM TABULA DIGITA IDEALLY SUITED FOR TEXAS' AMI GRANT PROGRAM


New York, Oct. 2 2007 - New video games for middle school math are excellent resources for districts seeking supplemental instructional tools.

With embedded Pre-algebra and Algebra instruction based on standards set by the National Council of Teachers of Mathematics, Tabula Digita's Evolver games are rapidly gaining the attention of Texas middle schools eligible for grants through the state's Accelerated Math Instruction (AMI) Grant Program.


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SEVENTY-FIVE SCHOOLS IN EIGHT STATES CHOOSE TABULA DIGITA'S DIMENSIONM™ ALGEBRA SOFTWARE


New York, Oct. 2, 2007 - Distinctive educational video game resonates with math teachers as a way to supplement current instruction models and improve academic achievement.

Tabula Digita, an educational gaming company delivering pre-algebra and algebra software programs to K-12 schools and districts, today announced new sales to 75 schools in eight states - Florida, Georgia, Kentucky, New Jersey, New York, Ohio, Texas and Wyoming. The schools join a rapidly growing community of video gaming enthusiasts -- students, educators, and parents alike -- who recognize the educational benefits of video games such as Tabula's DimensionM™ series.


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TABULA DIGITA SELECTED BY ALWAYSON AS AN AO100 TOP PRIVATE COMPANY AWARD WINNER

Recognized for Leadership in Emerging Technology and Global Business Potential
Tabula Digita, an educational video game company, today announced that it has been chosen by AlwaysOn as one of the AO 100 Top Private Companies for 2007. The fifth-annual elite AO100 list was compiled by the AlwaysOn editorial panel. In order to be eligible for the AO100 list, companies had to be peer-nominated, with AlwaysOn receiving more than 1,000 nominations from venture investors, investment bankers and other industry experts.


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LOCAL TEEN WINS LAPTOP, IPOD IN NATIONAL EDUCATIONAL GAME EVENT

By Lara Moore, Forsyth County News
An area 14-year-old used his videogaming skills to score a free Apple Macbook, a video iPod and a $25 iTunes gift card during a recent national tournament in Atlanta.


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TABULA LAUNCHES MULTIPLAYER ALGEBRA VIDEO GAME

By Michelle Rutledge, T.H.E. Smart Classroom, Ed Tech News
A new educational video game has been launched by Tabula Digita, an education software company, designed with multiplayer capabilities allowing students to compete, individually or in groups, with other students outside the classroom.


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VIDEO GAME TOURNAMENT TESTS MIDDLE SCHOOLERS' MATH SKILLS

David Kopf, T.H.E. Smart Classroom, Ed Tech News
Pac Man's okay, but can he solve for "x?" Riverwatch Middle School (Suwanee, GA) eighth grader John Pickering won the June 26 National Multiplayer Educational Game Tournament, the first competition of its kind, which was held at the 2007 National Educational Computer Conference in Atlanta. The inaugural tournament used three-dimensional video games to test the algebra skills of middle schoolers from across the country.


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GAMES FOR SCIENCE AND ENGINEERING EDUCATION

Second only to a weapon of mass destruction detonating in an American city, we can think of nothing more dangerous than a failure to manage properly science, technology, and education for the common good over the next quarter century.” This was the prescient conclusion of the 2001 Hart-Rudman Report (www.senate.gov/~govt-aff/032901_Excerpts.pdf), which gained much more visibility after September 11 of that year, owing to its accurate prediction that a terrorist attack would soon occur on the U.S. homeland. However, reports concerning U.S. difficulty cultivating science and engineering talent are plentiful, extending back at least 20 years and continuing to this day. Hart-Rudman perceived inadequate science and technology education as a critical weakness in U.S. national security. The 2006 Gathering Storm report [3] chronicled the same ills with an eye toward global economic competitiveness.

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DIGITAL DIRECTIONS: THE ROAD AHEAD IN EDUCATIONAL TECHNOLOGY

Digital Directions: The Road Ahead in Educational Technology

Guests:
Jim Hirsch, associate superintendent for academic and technology services for the Plano, Texas, school system; and Susan D. Patrick, president and chief executive officer of the North American Council for Online Learning.


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INTEREST IN GAMING GROWS WITH FOCUS ON COMPETITIVENESS, ENGAGEMENT AND CRITICAL THINKING

Electronic Education Report by Simba Information
With today's students immersed in constantly changing, highly stimulating real world and online environments, software and educational publishers are considering gaming as a possible supplement to traditional linear teaching methods.

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TABULA DIGITA ANNOUNCES WINNERS OF FIRST ANNUAL NATIONAL MULTIPLAYER EDUCATIONAL GAME TOURNAMENT


June 1, 2007 -
Students use math mastery to best tournament competitors

Educational gaming company Tabula Digita today announced the winners of the first-ever National Multiplayer Educational Game (MEG) Tournament, held at the National Educational Computing Conference (NECC). For one hour, Tabula Digita's 3-D DimensionM™ video games challenged the algebra skills of students from middle schools and learning centers across the nation. John Pickering from Riverwatch Middle School in Forsyth County, Ga.; Chrismelyn Ortiz from Union Park Middle School in Orange County Fla.; and Jordan Ajose from Woodlands Middle School in Hartsdale, NY were named the top three winners.


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DIMENSIONM™ CHALLENGING STUDENTS WITH NEW EVOLVER MULTIPLAYER VIDEO GAME FOR ALGEBRA


June, 2007 -
Newest Offering from Tabula Digita featured at National Education Computing Conference in first annual National Multiplayer Educational Game (MEG) Tournament

Algebra is often described as the gateway to higher mathematics. Yet, for many, Algebra is where the road to advanced mathematical learning abruptly ends because students simply can't relate to or understand the multifarious concepts. But new research is showing that this challenge can be overcome by presenting Algebra in a way that today's students not only understand but appreciate - that is, through immersive educational video games that engage students in an exciting new world of learning.


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GAMES TAKE ON BOOKS AN EDUCATOR'S EXPERIMENT SUPPORTS TEACHING POTENTIAL


November, 2006 -
History teacher David McDivitt wanted to find out whether video games could teach. So he asked 64 sophomores at Oak Hill High School in Converse, Ind., last spring to trade in their textbooks for a week and play a World War II simulation game instead. Another 45 stuck with the books.

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TABULA DIGITA AND THE MATH FORUM @ DREXEL UNIVERSITY ENTER INTO MARKETING PARTNERSHIP


November, 2006 -
Tabula Digita, a leading provider of immersive learning video games, has entered into a partnership with The Math Forum @ Drexel University, a central source of interactive, online math services and resources to over a million students annually. Tabula Digita will be promoting Dimenxian, a new first person, 3-D algebra video game, in several different areas of The Math Forum site. The Dimenxian game will be featured prominently as a groundbreaking new tool to teach algebra concepts. As Tabula Digita develops pre-algebra and other game titles, the companies will work to promote those as well.

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TABULA DIGITA INTRODUCES THE WORLD OF DIMENSIONM™- ACTION VIDEO GAMES FOR MATHEMATICS


April 2006 -
Immersive technology aligns to NCTM state standards for Pre-Algebra and Algebra I.Tabula Digita, a new educational video game company, is introducing an exciting new learning environment for middle and high school students: immersive, first-person adventure video games aligned to standards set by the National Council of Teachers of Mathematics. The virtual worlds of the company's introductory DimensionM 
series embed pre-algebra and algebra lessons within fast-paced action and high-end 3-D settings, causing players to hone math skills in order to complete their missions.

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